Wednesday, July 30, 2008

Retroactive Dark Side Points

After reading over the last session, I realize that in our burn-and-pillage-fest, I really should've been assigning Dark Side Points.

  • Rek gets two — one for telling Dhiel to shoot Ilar Kairn in his office, and one for the gratuitous sacking and destruction of Beryl Fisto's apartment.
  • Dhiel gets one — for shooting Ilar Kairn, an unarmed civilian.
  • Kazbich gets one — for wiring Kairn's home to explode, as we had established that his wife (an innocent bystander) was still inside.
  • I'm not assigning Dark Side Points for wanting to kill someone or threatening to, because intent and action are two different things.

Since none of you are Force-sensitive, it doesn't do anything game mechanics-wise, but I'd still like to mark them all the same.

Also, in an effort to update this blog more often, I'm going to start rolling out NPC bios and location write-ups on here pretty soon.  So check back, y'all!

EDIT: Max told me I already gave him a DSP for the explosion, and I remember giving him one now.  So I won't put him in double jeopardy.

Sunday, July 27, 2008

July 27 Recap

The game began with the players on Ithor getting the ship fit with new weapons.  While there, On-warr told Logger that he would soon meet Aya Lim, On-warr's first Jedi apprentice, during their upcoming trip into Hutt Space on Nar Shaddaa.

As soon as the Raraza arrived at Nal Hutta, they were immediately hailed by Gorrak the Hutt's cruiser and taken aboard.  During a mud bath, Gorrak praised the party's bravery/stupidity in both helping a prisoner escape Riga the Hutt's palace on Nal Hutta, and in boarding a Sith battleship and freeing one of their high-profile prisoners during the Battle of Ithor.  Noting that they'd returned to Nal Hutta, Gorrak deduced that they'd come to take on Riga again, and given their current track record, he decided that the PCs just might have a shot at taking down Riga.  Gorrak offered to help them with funds and contacts, and also provided them a spacebarn in Nar Shaddaa's Duros Sector to use as a base of operations.  After refurbishing some broken droids and cleaning up the hangar, it was Home Sweet Home.  Rek quickly got to the local Luk Shipping office and started talking to Plono, the administrative officer, about expanding the business, though Plono was a bit worried about the "aggressive market" (i.e. having the Hutts around).  Dhiel hit up a small bar called the Happy Hutt — literally a hole in the wall, as it had once been a vermin nest that got cleaned out and turned into a bar — and talked to a Rodian bounty hunter drinking away the death of his brother on Cerea.

In asking around, Rek and Kazbich learned that Riga owned a large casino in the Duros Sector called the Glitterstim.  After some discomfort in giving up their weapons at the door to the Trandoshan guards and the assault droids (and ultimately, Logger decided not to go in), they hit the tables.  Though Rek broke even, Gobmush doubled his stake.  Kazbich learned that the casino boss was a Twi'lek named Ilar Kairn, who owned a home in the Corellian Sector.  Dhiel went to the bar to get the strongest drink in the house.  After the bartending droid insisted the strongest drink would require him to sign a waiver in front of a casino employee, Dhiel punched the droid, which provoked three Trandoshan guards to rough him up and throw him out.  During the scuffle, Rek foolishly decided to try to swipe some chips from a pazaak table, only for a dealer droid to smack him with a stun gun and knock him unconscious.  Everybody else exited post haste.

Rek returned to consciousness tied to a chair in a backroom being interrogated by the Trandoshan guards.  Under duress (and a bad Endurance check versus their Persuasion to intimidate), he revealed that he was there to strike at Riga the Hutt, though he fortunately didn't reveal where he lived (the spacebarn) or who his companions were.  They then roughed him up and tossed him into a back alley.  This did not sit well with Rek.

The party soon found Rek and they took off for the Corellian Sector to find Ilar Kairn in hopes of... I don't know, really.  They landed at his luxury tower under false pretenses, went into his office, and talked to him about the encounter at the casino earlier.  Then Rek told Dhiel to shoot him, which killed him, until Rek (being the surgeon that he is) miraculously brought him back to life.  They then rigged his home to explode and took off with him unconscious and his butler droid in the back.

They pulled over and interrogated him, but he wasn't actually involved in any of the crime (a front is only good as long as it stays clean) and he folded under pressure, giving up the name of the middle man between him and Riga - a Nautolan named Beryl Fisto.  The party was divided over whether to kill Kairn or let him live, which ended with Gobmush, Rek and Dhiel driving off and leaving Logger and Kazbich to take care of Kairn.  Rek soon learned where Beryl Fisto lived and after finding out that he was in the Slag Pit cantina, they began looting and torching the place, taking an incriminating datapad (holding names, addresses, comlink numbers, and appointments) and his couch before setting the luxury apartment to explode.  Logger soon encountered Aya Lim, a Kaminoan woman, who warned that Rek was in terrible danger.  They dropped off Kairn back at the ruins of his home, who decided to take his wife and leave Nar Shaddaa forever.

The party soon reunited at the Slag Pit, where through bribery of two Feeorin guards, they learned Fisto was in one of the back rooms with his Duros bodyguards.  They quickly stormed the back room and killed all the guards, leaving Kazbich outside to warn "nothing to see here."  Beryl was smart enough to see when he was outgunned and also recognized that by squealing, Riga would soon have his head.  He volunteered all the information he could in exchange for passage to Glee Anselm so he could at least live out the rest of his days on his homeworld.  He also gave up the name of someone who had enslaved many of Logger's people (name to be determined) and also what had happened to Kazbich's friend Marina (also to be determined).

Rek Luk is now determined to broadcast as much of Riga's data as he can on Nar Shaddaa's emergency broadcast system to out the Hutt and damage his reputation.  (Also, with the assets he liquidated from Beryl Fisto, he made enough money to refit the Raraza to be the comfort equivalent of a luxury hotel.)

Random things:
  • Gobmush is quickly distinguishing himself as the group's cook.
  • Hell hath no fury like Rek Luk humiliated.
  • Gobmush is also distinguishing himself by being as observant and wise as Logger, the resident Jedi, as evidenced by the fact that he was the only one to actually make money gambling.

Friday, July 25, 2008

It was at this moment that I realized I may have found Jake's perfect prestige class.

The Wizards of the Coast Web site has updated with a preview of one of the new prestige classes from the KOTOR book: the Corporate Agent.  It's a pretty nifty class designed for nobles or scoundrels who want the power of corporate backing, and the requirements are pretty light — trained in Gather Information and Knowledge (bureaucracy), with Skill Focus in the latter.

Sadly, the article doesn't show all of the new talent tree for the Corporate Agent — being a direct print-off from the book, it only shows the first two pages and doesn't explain the prestige class's signature ability, Executive Leadership.  So we'll have to wait for the actual KOTOR book to see that.

However, the article also describes the two other prestige classes appearing in KOTOR, the Gladiator and the Melee Duelist, as well as a Sith talent, Sith Alchemy, which allows a character to build a Sith talisman that boosts his Force abilities, and build Sith alchemical weapons.

Wednesday, July 23, 2008

"Now the dark side is your ally."

There's a lot happening lately in Star Wars.

  • The new issues of Knights of the Old Republic and Legacy are out.  KOTOR #31 is "Turnabout," which details Zayne Carrick's trek to Coruscant to try to clear his name, and he needs just about every ally he has to get there.  Next issue begins the 4-part "Vindication" storyline, which will feature, at long last, Zayne's confrontation with the Jedi Masters who framed him for murder.  Legacy is... well, I'll be honest, I'm not really that into Legacy, because I think it's a lot better when Cade Skywalker isn't around.  Issues #20-22, detailing the last vestiges of the New Republic attempting to steal a Sith flagship, and the terrible consequences, were the best I've read in the series yet.  I think Cade's antihero attitude kind of drags after a while.  But if you must know, Jariah Syn confronts the Jedi who killed his father, and Cade gathers allies in his quest to assassinate Darth Krayt.  Next issue focuses on Darth Wyyrlok traveling to the Deep Core homeworld of Darth Andeddu in hopes of healing Krayt's affliction.
  • New content on the Star Wars RPG Web site: a new minis preview of Captain Panaka and the Echani Handmaiden, and a new starship, the Corellian YZ-775 armed transport, is statted up.
  • And if you haven't seen it already, this new trailer for The Force Unleashed spills a few story details and generally looks awesome.

Tuesday, July 22, 2008

Quick Recap and Preview

When the last game wrapped up, the Battle of Ithor had just been won for the Republic and Logger had rescued his Jedi Master, On-warr Bistellion, from the depths of a Sith destroyer.  After some discussion among the group, the Raraza took off for Hutt Space, where Rek Luk (Jake) wanted to begin planning against his old enemy, Riga the Hutt, and Logger hoped to be able to tap into Riga's vast information network in order to learn more about his Ewok brethren taken as slaves.

In the next game, a whole new arc will begin centered in Hutt Space, old characters return, and new characters make an indelible impression.

Thursday, July 17, 2008

Thursday, July 10, 2008

Weird misspellings, and Sith Lords

According to Jim, I've been saying "Om-warr Bistellion" instead of "On-warr Bistellion."  I apologize for any confusion this may have caused; rest assured, when play resumes later this month, On-warr is not some new, similarly named Jedi.

Also, the Star Wars RPG Web site has a new preview of the Knights of the Old Republic miniatures that includes stats for Darth Sion, one of the big bad guys of KOTOR 2.  It also hints at a ton of new stuff: feats (Sith Military Training), Force powers (Force whirlwind, slow, wound), Force techniques (Improved Force Slam, Improved Wound), and talents (Affliction, Dark Healing Field).

Wednesday, July 9, 2008

Next game

I finagled a bit with my scheduler when I got in to work today, and now we have a tentative date now for the next Star Wars game: July 27.

Character art

In the comments, Andy says he's interested in sketching out our characters, but he wants better descriptions of what they look like.  Post a description of what your character looks like in the comments for this post and Andy will sketch him up.  You've seen his sketch of Gobmush in all of his armored, axe-wielding glory, so you know it'll look good.

Latest Star Wars RPG news

  • The official Star Wars RPG Web site has been full of useful information lately.  They've been running an article series called "Behind the Sith" that discusses how to create compelling Sith villains, as well as previews and stats for the upcoming Knights of the Old Republic miniatures set.  There's also the new podcast, where the game designers discuss GMing and game design, as well as answer questions.  Shameless plug: By complete coincidence, my letter was the first one they answered!
  • There have been precious few spoilers about what's in the upcoming Knights of the Old Republic roleplaying game supplement due August 18.  It's going to be 224 pages — half as long again as Starships or Threats of the Galaxy.  The new KOTOR miniatures preview hints at two new talents that look like Jedi Knight talents: Riposte, which is stated in the podcast (linked above) to function sort of like Redirect Shot for melee, and WatchCircle Initiate, which (by my best guess) works off of the Farseeing Force power.  Also look for new prestige classes, as the designers state in the podcast that most of the new books will have 3 to 5 new prestige classes apiece; they say they'll be dramatically different enough from the current prestige classes, as, for example, rather than create a "Naval Officer" prestige class, they can just add a new talent tree to the existing Officer class.
  • Future books announced include The Force Unleashed Campaign Guide (slated for whenever the video game releases), Scum and Villainy (an underworld-themed book due in the 4th quarter), The Clone Wars Campaign Guide (set for 1st quarter 2009) and The Legacy Era Campaign Guide (also set for 1st quarter 2009).

A long time ago, in a galaxy far, far away...

Hello and welcome to the official homepage of my Star Wars campaign!  Here I plan to post the dates of upcoming game sessions, point out links to any pertinent Star Wars RPG news, and write up some background stuff about the game, like information about important NPCs and planets.  You can see on the right I'm keeping a running list of PCs, NPCs, and planets we've gone to for future reference here as well, as well as any relevant Wookieepedia links to learn more.  Enjoy, and check back soon!

Benton...