I picked up my copy of the KotOR book today (and Milky did too) and am seriously impressed. I'm already hard at work thinking how I can incorporate a lot of this stuff into the game.
With equipment, however, I'm taking a bit more of a heavy hand. I feel I've been pretty generous with the credits lately, and the Raraza is currently the envy of the spacelanes. So for the moment, weapons and armor with templates are available only as quest rewards; they're not available on the open market, or if they are, they're extremely difficult to get ahold of. (The book actually suggests this, to prevent players from getting every piece of equipment they have completely pimped out.) As these represent the best of the best of equipment by the particular manufacturers, they're suitably more rare and are in some ways collector's items. Same also goes for lightsaber crystals — not for sale — though they're nowhere near as powerful as they were in the video game.
Ditto for faction-based gear; it's not available on the open market. Mandalorian Neo-Crusader Heavy Armor is pretty pimp — but if you want it, you'll need to find a Neo-Crusader who still has his armor and take it off his cold, dead body. The ships I'm willing to be more loose about (except Sith ships), because those have prices listed and because they require such an investment of credits anyway, so if you want a Basilisk war droid or a Republic shuttle, go right ahead. But faction-specific weapons and armor are harder to come by.
It's open season on the rest of the gear — the new weapons and armor without manufacturer templates (and there is a lot of it), personal shield technology, cybernetic implants, weapon and armor accessories (and Rek is good for those latter two with his Cybernetic Surgery and Tech Specialist feats, respectively), and droids (though I also put the kibosh on your own personal HK assassin droid).