Friday, January 16, 2009

I got Clone Wars!

'Nuff said.

Details to come, as I have work in less than an hour.

Monday, January 12, 2009

What's ahead

Here's what's coming up on the Web site:
  • My schedule will go up soon so we can start scheduling some of the smaller group sessions.
  • Continuing recaps of our adventures, including the recap below.
  • More Character Composites of characters both in and out of our campaign.
  • The Traveler's Guide to Myzil V.

January 11 recap

There was much, much shopping on Taris before taking off for Myzil V.  Rek learned that there was a bounty on Dhiel's head from the Exchange, so he gave them the activation code for the tiny heart bomb he'd installed in Dhiel (leading to his obvious death), collecting a cool 4,000 credits.  Gobmush told GE-3-RX-34 that they were heading to Myzil V, and RX-34 recommended they bring along an ally of his, the Arkanian corporate lawyer and Telubo employee Novin Ealynos.  At the same time, Canderous Ordo, a prominent Mandalorian on Taris working for Davik Kang, learned that fellow Mandalorian Dhiel had been murdered, and asked Gungan Mandalorian Kelif Binks-Fett to find out more about it.  Looking for work at the same timem, RX-34 suggested working security for a freighter bound for Myzil V.  After some initial skepticism, the Raraza crew brought aboard the Gungan and took off.

Late into the 11-hour flight, however, the Raraza was yanked out of hyperspace just shy of Myzil V by an Interdictor-class Sith warship, which promptly sent interceptors out to dogfight it.  A large dust cloud blocked the direct route to Myzil V, forcing the ship to either try to lose the ship in the dust cloud, or fly around.  Novin took to piloting the Cloakshape while Kazbich manned its guns, and Rek Luk took the helm of the Raraza, with Gobmush on sensors, Kelif on lasers, and Logger manning the ion cannon.  At first their goal was mere survival, but Gobmush soon spotted (on the sensors) two Skakoan freighters that had been yanked out of hyperspace and powered down.  Gobmush communicated for them to make a break toward the planet while the Raraza distracted the capital ship.  The ships dispatched of the fighters, then launched a daring frontal assault with proton torpedoes on the warship itself.  More interceptors showed up as the Skakoan ships made it back to Myzil V, so the ships made a break for it, narrowly escaping a tractor beam.

Upon landing, the Herglic docking officer said he would alert the Skakoan Council about the Sith ship holding Skakoan ships, as the planet has professed neutrality in the Jedi Civil War.  His Skakoan assistants were talking quietly amongst themselves about Logger, so Novin pretended that Logger was his assistant.  The Skakoans asked where he "got" Logger before going on their way.  Logger quickly split off from the party in search of On-Warr, Aya, or any Ewoks, but found nothing.  Eventually, he was attacked by two Givins, who offered to take him to see his kind but insisted on blindfolding him.

Most of the party went to the Aunaumi Casino, where Kazbich lost his shirt, Kelif applied for a job working as muscle, and Rek Luk hit the jackpot, turning a 135,000 credit profit.  He quickly turned that investment into a new ship, then announced he would be leaving the party to pursue Riga from behind the scenes and design starships.  He would bequeath the Raraza to the party, insisting only on a 10% cut of profits.  (And he also paid for surgery to get the heart bomb he's installed in Kazbich removed.)

Novin's curiosity was piqued by the mysterious nature of Eutix Research Laboratories' business and hit the jackpot hacking into their systems, finding that they were using alien technology to survey various sites around the planet and hiring Givin workers, who can survive in vacuum, to work deeper into the deeper areas of the planet, where there were no atmospheric pockets.  He successfully petitioned his parent corporation, Telubo, to pay to insert an inside man into the company to find out what things they could be up to, arguing that it could threaten the corporate interests on the planet, and then approached the Eutix offices, saying that if he could hack into their system so easily, they must have a leak, and they should hire him and Gobmush as consultants to find their leak.

Saturday, January 10, 2009

Recap

Here's a quick recap for the January 11 game:

  • Rek Luk joined the Bounty Hunter's Guild.  The party pursued a bounty on pirate Dyani Zaan and killed her and most of her crew.
  • Taris Exchange crimelord Ganar made a deal with Dhiel to trade Kazbich for information on his Mandalorian father.  Dhiel got the info, Kazbich got double-crossed, two grenades got lobbed, and the rest of the party stopped Dhiel and Kazbich from killing each other.
  • Gobmush learned from his corporate broker droid friend GE-3-RX-34 that there's a bounty on his head from another Gamorrean, Globmulch.
  • Logger got a call on the comm from Aya Lim, a Kaminoan who used to be On-Warr's apprentice, but now works for the Sith — the Sith have captured On-Warr (again), and now they want Logger.
  • According to the trail of data he's been following, Logger's enslaved Ewok buddies are on Myzil V.

Thursday, January 8, 2009

Play me a song, Errata Man

Errata and clarifications for the three newest releases — Knights of the Old Republic, The Force Unleashed, and Scum and Villainy — has now been released.  Here are the highlights:

KOTOR:
  • The Melee Duelist prestige class's prerequisites have been changed to "Melee Defense, Rapid Strike, and Weapon Focus in any melee weapon."  This means the Melee Duelist can now be played with any melee weapon, including a lightsaber (as was originally intended).
  • Adhesive and Cryoban grenades have a 2-square burst radius.
  • Massassi and Kissai treat the Massassi lanvarok as a simple weapon, not an exotic weapon.
  • The Improved Energy Cell upgrade now costs only 1 upgrade slot.
  • When using the Gladiator's Brutal Attack talent, you calculate damage first, see if it beats the damage threshold, then add an extra die if it does.  (This is how I figured it worked anyway.)
  • The Gladiator's Exotic Weapon Master talent now also shares talents across exotic weapons (such as Weapon Specialization).
  • The Wound power only makes moving down the condition track persistent if the damage dealt by the Wound power moves it down.

TFU:
  • The Corruption power only deals damage on the target's next turn if it exceeds the target's Fortitude Defense by 5 or more.
  • Large races get a +5 bonus to damage threshold for their size, making Togorians and Whiphids more attractive options to play.
  • The organization created by the Natural Leader feat continues to grow in scale as you gain levels.
  • The Independent Droid's Independent Spirit class feature applies only to a single skill check or attack roll.
  • The Saboteur's Device Jammer talent works on any particular equipment you choose with an electronic component, excluding droids, vehicles and weapons.

SAV:
  • If you have the Knife Trick feat and you have a concealed weapon, you threaten squares as though you were armed with a melee weapon.
  • The Superior Protective Armor trait granted by the Superior Tech feat adds 2 to the armor bonus to Reflex Defense.
  • The Charlatan's Damaging Deception talent now only triggers on the next attack before your next turn that hits, rather than just the next attack.
  • The Outlaw's Uncanny Instincts talent now works once per round, not once per encounter.  (Thank goodness, as I couldn't figure out why anybody would take it otherwise.)
  • All powered armor now has two extra upgrade slots; powered armor is defined as any armor that has "power" in the name (or some variant thereof), so a Corellian powersuit is considered powered armor.
  • Two items combined by the Dual Gear upgrade each require their own power source.
  • The last line of the Silverplate item upgrade should go with the Spring Loaded upgrade instead.  (If you have the Quick Draw feat, you may draw the item as a free action once per turn.)

Also, the missing Bonus Feat sidebar for Scum and Villainy is included!
Jedi: Burst of Speed, Close Combat Escape, Impetuous Move, Impulsive Flight, Lightning Draw, Opportunistic Retreat, Resurgence, Slippery Maneuver, Stay Up, Tactical Advantage, Wicked Strike
Noble: Cornered, Friends in Low Places, Hasty Modification, Impulsive Flight, Opportunistic Retreat, Signature Device, Superior Tech, Tactical Advantage, Wicked Strike
Scoundrel: Burst of Speed, Close Combat Escape, Collateral Damage, Cornered, Deceptive Drop, Desperate Gambit, Duck and Cover, Fleet Footed, Friends in Low Places, Hasty Modification, Impulsive Flight, Knife Trick, Lightning Draw, Signature Device, Superior Tech
Scout: Burst of Speed, Cornered, Deadly Sniper, Duck and Cover, Fleet Footed, Resurgence, Slippery Maneuver, Stay Up
Soldier: Burst of Speed, Collateral Damage, Deadly Sniper, Impetuous Move, Lightning Draw, Resurgence, Slippery Maneuver, Stay Up

Wednesday, January 7, 2009

Clone Wars copy

Some guy already got his copy of the Clone Wars Campaign Guide, and now I'm here to share spoilers with you:

  • New rules for mass combat, so you can have giant battles between opposing armies.
  • New "follower" talents for the Noble, Scout, and Soldier.  Followers are like animal companions in 4th Ed.; you have to split your actions with them.  Followers come in three types: Aggressive, Defensive, and Utility.  Each of the three classes can do different things with their followers; the Noble can have its follower take attacks directed at him.
  • New species: Dug, Gen'Dai (although nowhere near as powerful as Durge), Iktotchi, Kaleesh, Kaminoan, Kerkoiden, Nautolan, Nelvaanian, and Vurk.  Also apparently Chagrian and Umbaran.  I'm hoping that Geonosian, Gossam, Skakoan, and other Confederate species are somewhere in the book too, because otherwise that seems like a glaring oversight.
  • There are rules on playing clone commandos and ARC troopers — the book doesn't recommend playing a normal clone soldier, as they're "bred for obedience and military discipline," not independent thinking.
  • Three new prestige classes: Droid Commander (a droid-only class), Military Engineer, and Vanguard.  Also, the Jedi Knight prestige class gains the Jedi Healer and Jedi Archivist talent trees.
  • 21 new feats: Anointed Hunter, Artillery Shot, Coordinated Barrage, Droidcraft, Droid Hunter, Experienced Medic, Expert Droid Repair, Flash and Clear, Flood of Fire, Grand Army of the Republic Training, Gunnery Specialist, Jedi Familiarity, Leader of Droids, Overwhelming Attack, Pall of the Dark Side, Separatist Military Training, Spray Shot, Trench Warrior, Unstoppable Force, Unwavering Resolve, Wary Defender
  • New Force powers: Cloak, Levitate, Malacia, Morichro, Phase, Rend, Shatterpoint, Technometry.
  • New talents: There is a new Light Side talent tree for Force-sensitive characters, and one of the new Force talents is Psychometry (Quinlan Vos' ability to read the past by touching objects).  Also three new Force traditions: the Bando Gora (from the Bounty Hunter video game), the Believers, and the Korunnai (Mace Windu's people, from the Shatterpoint novel).
  • Lots of new gear; no new upgrades.
  • Lots and lots of new ships.

Monday, January 5, 2009

Latest releases

A few minor items:
  • The Clone Wars Campaign Guide comes out later this month (on the 20th, I believe). It will include rules for playing as clones, a new system of mass combat, and plenty of material from the Clone Wars novels, comics, TV shows, movie, etc. of the past seven years (egad, did Attack of the Clones really come out in 2002?).
  • Knights of the Old Republic #36 is out now — the story arc that started in issue #1 is over, and a whole new chapter of Zayne's life begins. The threat of the Jedi Covenant is gone, but the galaxy is still an unsafe place for Zayne, Griff, and their friends as a new scam quickly goes awry.
  • Legacy #31 is out now too, the last issue of the Vector crossover. Cade, his friends, and the Imperial Knights have allied with Celeste Morne to lure the Sith into a trap in hopes of assassinating Darth Krayt and toppling his Sith Empire, but as Celeste Morne's control over the Muur Talisman starts slipping, it's hard to say who's actually in danger! A major character dies in this issue, changing the Legacy era forever!