The Jedi patron who wasn't
My original idea from level 1 was to have the party working for a "patron" who would give them missions and rewards, and my intent was to use Vima Sunrider, an important character from the Tales of the Jedi comics who would be a Jedi Master by now. As the party grew in cohesion, however, I stopped feeling like it was necessary — we already had something of an arc going in Rek's quest to take down Riga the Hutt and Logger's searching for the enslaved Ewoks — so I phased it out. Likewise, Galduran Calrissian was going to be a recurring character, but I didn't really have a good handle for what to do with him and let him fade into the background.
Rek Luk, fugitive from justice
This is probably one of the biggest and most controversial things I would have done in the campaign, and I came this close to doing it. Rek Luk had it in for Riga the Hutt because of an assassination attempt as a kid, and by the time the party was on Nar Shaddaa, Rek was doing everything he could to go after Riga. In an attempt to make a more interesting villain than just another Jabba, however, I'd said Riga was more into blackmail and coercion: he'd rather tarnish your name and leave you friendless than kill you outright, and he had his hands in all sorts of governments and businesses. (I still have plans for Riga, but I don't plan to use this arc anymore, because Rek's no longer in the party.)
Anyways, in the course of the adventures on Nar Shaddaa, Rek came across a datapad from one of Riga's people, detailing some of his schemes, and intended to broadcast it to discredit Riga. Rek was smart enough to read it first and notice his own dad's name was on there (Areta Luk had made some deals with the Mandalorians during the Mandalorian Wars to try to protect his company), so he dropped his plans.
My plan if Rek had leaked Riga's data (without reading it) was twofold. The Republic learns of Areta Luk's deals with the Mandalorians, arrests Areta, and effectively suspends Luk Shipping while they're doing a full investigation. To add insult to injury, Riga frames Rek Luk for the murder of a Republic agent (there was a scene we did play out on Nar Shaddaa where Rek meets with one of Riga's people, who gives him a blaster as a "peace offering"; that blaster would've turned out to be the murder weapon), making Rek a fugitive from justice. He'd lose access to his wealth and status, and the campaign arc then would've been trying to find evidence to clear his name, while on the run from the Republic (as well as corrupt agents in Riga's pocket, who are told to "shoot him in the back and say he was resisting arrest").
Aya Lim the loyal Jedi
I did not originally write Aya Lim to be a recurring bad guy; she was On-Warr's first student before Logger, after all. When they met on Nar Shaddaa, she would've taught him some stuff about the Force and shared some general wisdom. I think I had a small arc planned involving her trying to find a cure for a disease on Nar Shaddaa (she was very much like Mordin Solus, a sort of "slum doctor"). After Aya's first appearance, however, I felt like that wasn't that interesting; I wasn't really sure what she was supposed to teach him, and it didn't really make for compelling roleplaying. So I changed it that she had become very frustrated by her inability to make a significant difference helping people on Nar Shaddaa, and so she worked with the Sith because they offered her greater resources with few strings attached. And that really became the heart of Aya Lim — that she became evil with good intentions — and made her probably one of the most morally complex characters I've ever done in a campaign. I try not to overuse her, but I do like that she is very conflicted about her place in the galaxy.
Dhiel becomes Mandalore
When Dhiel began tracking his "Mandalorian father," I had it in my head to create a big arc that would have the Mandalorians be sort-of allies, sort-of enemies — the party would visit some of their planets in the Outer Rim, and watch them struggle to adapt to their exile — and ultimately, Dhiel would find the helmet of Mandalore and become their leader. This would continue throughout the campaign, until near the very end, Dhiel would pass off the leadership to Canderous (fulfilling his role as Mandalore from KOTOR 2). Of course, Dhiel died, and the arc fell by the wayside, and I decided to go with a group of Mandalorians under a false leader instead on Naboo. As it is, the party has not really met many "true" Mandalorians; those on Naboo were wannabes, and the exiles are still out there.
Marina the Republic agent
This was a rare case of me changing a story to screw with the party. On Myzil V, I was trying to get the party working for the Republic again, to give it a little bit of direction that I felt was lacking. One of the ways the Republic was going to keep an eye on the party was through Marina, Kazbich's old partner. The story was going to be that Marina had secretly joined the Republic after her caper on Taris (in Kazbich's backstory) went wrong — they offered her protection from the Exchange in return for her services — and then sent back to Kazbich in a believable way so the Republic could keep an eye on the party. However, after Marina had already been in the party for a few sessions, Jake casually mentioned that he figured Marina was probably going to betray the party at some point, since most of the NPC allies did, so to go against type, I changed her backstory to be that she'd been on the run since Taris and she wasn't working for the Republic.
I tried to think of interesting ways to integrate her into the party on Coruscant and Naboo, but I never really got a great idea for what to do with her (other than her hunt for Iego, the "treasure planet"), so she kind of fell by the wayside and I replaced her with A9G-E5, who I think has more personality anyway. I do intend to follow up on Marina at some point, but not for a while.
More Jenica Vigil
One of the first characters I thought up when I was conceiving of a KOTOR-era campaign was Bastila's master. I was interested in what kind of upbringing Bastila had that she was sort of a "Jedi princess" and acted all stuck up in the KOTOR 1 video game. I also wanted to explore Jedi personalities, because I don't want them all to be stoic, perfect know-it-alls and KOTOR is the era where the Jedi Order is a lot more liberal and less dogmatic. The answer was Jenica Vigil (whose name I got from a random Corellian name generator in Star Wars Gamer magazine), who had been a very powerful and famous Jedi Knight in her youth — a lot like Bastila herself — so she always pushed Bastila hard to be the best, but wasn't always great about acknowledging Bastila's achievements or reassuring her, and so a lot of Bastila's personality would be explained that she was constantly trying to prove herself to her Master during her training and was always trying to live up to Jenica Vigil's shadow.
I had planned for Jenica Vigil to be a more constant presence in the campaign, but I fumbled a few rolls with her during her first appearances, so the party doesn't seem to have much respect for her. I am glad I brought her back for Chommell Prime, though.
Eutix is watching you
When the group got to Coruscant, one of the recurring things was that after their encounter on Myzil V, the party was going to be constantly harassed by Eutix. It was going to be a lot of subtle things — the party always feels like it's being followed. (Gobmush's corporate contacts would've come into play here.) One scene I had written involved the party traveling somewhere by air taxi and "accidentally" being rammed by a droid-driven Eutix freighter, leading to a big skill challenge-type scene to not fall out of the sky. However, this fell by the wayside once the party got interested in going after Gaph, the Ryn crime lord. Eutix lives on, however; they were behind the beck-tori project deep underwater on Naboo, which gave some insight into some of their darker experiments — midichlorian studies.
Not related to Eutix, but one subplot idea I had for Coruscant was that the Jedi Temple was undergoing something of an upheaval, as there was going to be a group of Jedi Padawans who were planning to leave the Order to join the Sith, and they were trying to convince as many people as they could to join them. I ended up not using it — I think I just plain forgot about it — but I did acknowledge it in my recent Holonet News post, with "54 Jedi unaccounted for, believed to have willingly joined the Sith."
Always in motion is the future
While on Taris studying with On-Warr, Logger had a vision of the future, and I had intended for this to be clues to future events; unfortunately, none of these events ever happened, making me feel pretty silly. The Ewok vision I'll cover in the next bit, but two I have to touch on. One vision was Kazbich in a shootout in what looked like a museum; I had intended at some point to go to Alderaan to get involved in some royal intrigue there, but that never got past the idea stage. The other vision was Dhiel and Gobmush on a desert planet facing a Twi'lek woman on a crashed ship. Back then, half the party still worked for Gorrak the Hutt or was on friendly terms with him, so I'd originally intended him to play a much bigger role. The Twi'lek woman was from Gobmush's backstory (which I cannot find right now), a slave-turned-vigilante who had it in for Gorrak. She would've attacked Gorrak's ship, sending it crashing into a desert planet (possibly Tatooine, I hadn't decided), and Dhiel and Gobmush would've heard the distress beacon, sending them off to rescue him. As we lost Dhiel, however, Gorrak faded into obscurity.
Planets we never visited
Two planets I had fully intended us to travel to and never did were Arkania and New Plympto. Back before we had the planet design contest, I had intended for the Ewoks to be held by a corporate geneticist working for Adascorp on Arkania, using them as slave labor to look for Sith artifacts beneath the planet's surface. Once I decided Andy's planet, Myzil V, won the planet contest, however, I decided to relocate them there and change the story, using Eutix instead of Adascorp and using the Ewoks for genetic experiments instead of slave labor.
New Plympto was originally going to be the planet we traveled to after Taris. I even wrote up the first adventure (though I lost it back in the Great Hard Drive Crash of May '09). The party would've been sent by the Republic to pick up a Jedi Master on New Plympto, only when the party emerged from hyperspace, the Sith were attacking the planet. I wrote out a pretty badass encounter of the Raraza having to duck through a Sith blockade and avoid enemy fighters (I knew Jake wanted more space combat, so I'd planned to open the session with it). The Raraza would've been hit hard enough to force a landing and repairs at a small Republic camp. The party would get involved in helping the Republic and the native Nosaurian commandos hit a Sith supply convoy in the forest, but when they get back, the Raraza's been stolen. Dun dun dun! (Yes, I had the idea for taking away the Raraza, if only temporarily, as early as Myzil V. I'm so glad I finally got to on Naboo.)
However, at this point I was sitting on the planet contest entries, and at the very last minute (I think it was the day of game) I decided to switch to Myzil V because I didn't want to postpone going to the winning planet, and I decided Myzil V would be more about political intrigue than Sith invasion. Hence the hasty "Oh, there's a Sith Interdictor waiting for you when you get out of hyperspace" when the party arrived there so I could get in some space combat. The whole session could've used a lot more planning — I would've liked that starship encounter to be much more organic — but overall, I think Myzil V ended up being the best choice, and hey, we started doing small-group games because of that planet.


